For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
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Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90’s and early 2000’s feeling, without be accused of copying Command and Conquer, StarCraft and the others?
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore… And all the cheesy and badly acted FMV you could wish for.
Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim in one of the best real-time strategy games of all time.
For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90’s graphics with newer physics models and semi-relalistic flying.
Hugo Prévost sits down with Laura Körting, the co-founder and producer for LAB132, the German studio working on this space management simulation that will be available on April 21st.
Jordan Freeman, the CEO and cofounder, sits down with us and answer a few question about his digital storefront for PC gaming enthusiasts.
Will you save the Lemmings? Or condemn them to their doom? Hugo and Robert explore the franchise and the 30th anniversary documentary about the game.
A nostalgic look at one of the best – and most strange – adventure game of the 90’s.
How many retro games do you need? Enough to feed your nostalgia? Or is it something else?