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Robots, robots, and more robots. Oh, and explosions, of course! Published in 1997, Cavedog Interactive’s Total Annihilation helped defined the real-time strategy genre with its original mechanics and its scale. Prepare to fight for survival in this 8th episode of SVGA, your retro PC gaming podcast.

Do you have what it takes to stop the Death Angel? What do you say about King’s Quest? Space Quest? Pfft! This is Police Quest, the 1987 game published by Sierra that gave you the opportunity to do some real police work. Buckle up, kid.

The year is 1997: after the success of Warcraft 1 and 2, Blizzard adds another gem to what will become the golden era of the games studio. The name is Diablo, and its repercussions are felt even today, 23 years later.

Crank that PC speaker sound up, dust out that keyboard and get ready to go back to an era where simpler 2D action-platformers had to compete with juggernauts like Doom. Secure your mullet and your mustache, remember your top-level CIA training and fend off the mutant hordes in Bio Menace.

Did someone said Full Motion Video? A pure product of the 90’s, full motion videogames were a technological leap that came to life when CD-ROM drives became more popular – and more affordable – for the consumer market. To take advantage of all the possibilities offered by these 700 megabytes of space now available, games included real actors and real video sequences… Usually with a terrible result.

Who said that life should be boring during a pandemic? While the world is in lockdown, the time is right to go back to an era where video games could revolutionize the industry, or disappear without a trace, all this from a single CD, or even from a floppy disk. Welcome to SVGA, a show about retro gaming in all it’s glory – and horror.