How many retro games do you need? Enough to feed your nostalgia? Or is it something else?
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This upcoming game should be « just difficult enough » to keep even the best managers on their toes.
Mods: they exist in Hearts of Iron IV. And some are quite good. Up to a point?
Tanks, planes, spies, ships, civilian factories, focuses… Take command of everything and become a master of logistics and strategy. But mostly logistics.
Get out your sword, prepare your spells, and try to dominate the land of this upcoming adventure and strategy game.
There’s episodes, and there’s episodes: both SVGA’s cohosts are hard at work to prepare the next installment of our retrogaming series, with Burnout: Paradise, but in the meantime, they decided to launch a new type of discussion, called DLCs.
One man. A world-spanning conspiracy. And something akin to bunny-hopping, but more like toad-hopping, and it’s probably quite bad for the knees and the legs. This is Splinter Cell.
You end up on a strange island. No one takes you by the hand. There’s no quest markers. Not many clues. Just one vague objective: understand. In 1993, Myst was a sensation. And 28 years later, this exploration and adventure game still holds up.
Grab your flak cannon and shoot away: in 1999, arena shooters were all the rage. Along with Quake III Arena, Unreal Tournament was the game to play for hours, be it against bots or, preferably, against other human players.
Robots, robots, and more robots. Oh, and explosions, of course! Published in 1997, Cavedog Interactive’s Total Annihilation helped defined the real-time strategy genre with its original mechanics and its scale. Prepare to fight for survival in this 8th episode of SVGA, your retro PC gaming podcast.