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SVGA – DLC #01: Let’s talk about flight controls

There’s episodes, and there’s episodes: both SVGA’s cohosts are hard at work to prepare the next installment of our retrogaming series, with Burnout: Paradise, but in the meantime, they decided to launch a new type of discussion, called DLCs. 

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SVGA #10: The Strange and Wonderful World of Myst

You end up on a strange island. No one takes you by the hand. There’s no quest markers. Not many clues. Just one vague objective: understand. In 1993, Myst was a sensation. And 28 years later, this exploration and adventure game still holds up.

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SVGA #09: Unreal Tournament, The Frag Fest

Grab your flak cannon and shoot away: in 1999, arena shooters were all the rage. Along with Quake III Arena, Unreal Tournament was the game to play for hours, be it against bots or, preferably, against other human players.

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SVGA #08: Total Annihilation And The Sweet Smell Of Molten Metal

Robots, robots, and more robots. Oh, and explosions, of course! Published in 1997, Cavedog Interactive’s Total Annihilation helped defined the real-time strategy genre with its original mechanics and its scale. Prepare to fight for survival in this 8th episode of SVGA, your retro PC gaming podcast.

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SVGA plays… FAITH

Are you scared of the dark? Do you have what it takes to fight demons, evil spirits and maleficient creatures? For Halloween, SVGA turns its head towards the excellent indie game FAITH.

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SVGA #05: Doom, A Shotgun, And Some Demons

Are you ready? Ready to rip, to tear, to kill dozens of monsters, to hear the sweet sound of that super shotgun firing two shells right into an imp’s face, transforming its head into a geyser of blood and gore? Welcome to Doom, probably the most influencial first-person shooter of all time.

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SVGA #04: Diablo And The Birth Of A Genre

The year is 1997: after the success of Warcraft 1 and 2, Blizzard adds another gem to what will become the golden era of the games studio. The name is Diablo, and its repercussions are felt even today, 23 years later.