Dix millions de copies vendues en trois jours : qu’est-ce qui explique le succès planétaire de Legend of Zelda : Tears of the Kingdom?
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If that game was sold for a few dollars, it could be a good way to (re)discover an old game. But for almost 20 dollars, there are way better titles available online; nostalgia be damned.
For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
Pour le 21e épisode de Pixels et préjugés, Hugo Prévost, Francis Beaudry, Alexandre Boutet Dorval et Louis-Gabriel Parent-Belzile présentent chacun leur coup de coeur vidéoludique.
Chaque produit présenté dans cette liste a déjà été évalué par nos journalistes et obtenu d’excellents résultats en termes de qualité, d’originalité et d’efficacité.
Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90’s and early 2000’s feeling, without be accused of copying Command and Conquer, StarCraft and the others?
SokoChess probably isn’t a bad game. In some ways, it’s a good way to train yourself to think about chess, several moves ahead. The other side of that coin is this is what makes it endlessly frustrating.
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore… And all the cheesy and badly acted FMV you could wish for.
The game is accessible and can be completed in a handful of hours. Its price and availability on multiple platforms make it an interesting proposition to try out.
For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90’s graphics with newer physics models and semi-relalistic flying.