For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
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For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90’s graphics with newer physics models and semi-relalistic flying.
How many retro games do you need? Enough to feed your nostalgia? Or is it something else?
Arcade racing, good music, and vast territories to explore: what more can you ask for?
Grab your flak cannon and shoot away: in 1999, arena shooters were all the rage. Along with Quake III Arena, Unreal Tournament was the game to play for hours, be it against bots or, preferably, against other human players.
Do you have what it takes to stop the Death Angel? What do you say about King’s Quest? Space Quest? Pfft! This is Police Quest, the 1987 game published by Sierra that gave you the opportunity to do some real police work. Buckle up, kid.
Did someone said Full Motion Video? A pure product of the 90’s, full motion videogames were a technological leap that came to life when CD-ROM drives became more popular – and more affordable – for the consumer market. To take advantage of all the possibilities offered by these 700 megabytes of space now available, games included real actors and real video sequences… Usually with a terrible result.
Who said that life should be boring during a pandemic? While the world is in lockdown, the time is right to go back to an era where video games could revolutionize the industry, or disappear without a trace, all this from a single CD, or even from a floppy disk. Welcome to SVGA, a show about retro gaming in all it’s glory – and horror.
Vaut-il mieux se lancer directement dans le journalisme indépendant, ou plutôt faire ses classes dans les médias mainstream? Et qu’en est-il de cette nécessité d’être « neutre » et « objectif » en ligne?