For this 25th episode of SVGA, Hugo and Robert talk about this first person shooter that defined « cool » and « edgy » almost three decades ago.
Browsing: robert hiltz
Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.
One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time?
For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90’s graphics with newer physics models and semi-relalistic flying.
How many retro games do you need? Enough to feed your nostalgia? Or is it something else?
Arcade racing, good music, and vast territories to explore: what more can you ask for?
Grab your flak cannon and shoot away: in 1999, arena shooters were all the rage. Along with Quake III Arena, Unreal Tournament was the game to play for hours, be it against bots or, preferably, against other human players.
Do you have what it takes to stop the Death Angel? What do you say about King’s Quest? Space Quest? Pfft! This is Police Quest, the 1987 game published by Sierra that gave you the opportunity to do some real police work. Buckle up, kid.
Did someone said Full Motion Video? A pure product of the 90’s, full motion videogames were a technological leap that came to life when CD-ROM drives became more popular – and more affordable – for the consumer market. To take advantage of all the possibilities offered by these 700 megabytes of space now available, games included real actors and real video sequences… Usually with a terrible result.