Browsing: games

Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90’s and early 2000’s feeling, without be accused of copying Command and Conquer, StarCraft and the others?

There’s episodes, and there’s episodes: both SVGA’s cohosts are hard at work to prepare the next installment of our retrogaming series, with Burnout: Paradise, but in the meantime, they decided to launch a new type of discussion, called DLCs. 

So, I have to say, some of this is my own fault. I saw that Black Legend was set in the 17th century, after some kind of war, and that in order to get the king’s pardon you had to go free a town from something. That’s all I knew when I was offered a chance to review the game. Seemed fun!

You end up on a strange island. No one takes you by the hand. There’s no quest markers. Not many clues. Just one vague objective: understand. In 1993, Myst was a sensation. And 28 years later, this exploration and adventure game still holds up.

Crank that PC speaker sound up, dust out that keyboard and get ready to go back to an era where simpler 2D action-platformers had to compete with juggernauts like Doom. Secure your mullet and your mustache, remember your top-level CIA training and fend off the mutant hordes in Bio Menace.

Soul-crushing crunch time to be sure to launch a new game on time; the risk of being fired once a project is complete; the multiplication of microtransactions in full-priced games while locking important features behind a paywall… The videogame industry is not living its brightest moment, but a new publisher, Modern Wolf, aims to set some new standards.

Will you triumph at the head of the Allied Forces? Or will you unite the world under tyranny, for the glory of the Reich, the japanese Emperor or the idea of a New Rome? Strategy fans and Axis and Allies afficionados could scratch that grand strategy itch with the upcoming Axis and Allies Online, developped and published by Beamdog.

Who said that 4X games were dead? Seven years after supervising the finishing touches to Civilization V as the lead designer for , Jon Shafer is back into the fray with his own game, At the Gates, a title that both respects and transforms the codes of the 4X genre.