SVGA #03: Bio Menace, its mutants and mullets


Crank that PC speaker sound up, dust out that keyboard and get ready to go back to an era where simpler 2D action-platformers had to compete with juggernauts like Doom. Secure your mullet and your mustache, remember your top-level CIA training and fend off the mutant hordes in Bio Menace.

Published in August 1993 by Apogee Software, an iconic studio that worked on Commander Keen and Wolfenstein 3D, and that would later become 3D Realms, of Duke Nukem 3D fame, Bio Menace is… different. In this episode, Robert Hiltz and Hugo Prévost discuss how that game is a piece of software that symbolizes the revolution that was taking place in the PC gaming world at the time.

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À propos du journaliste

Cofondateur et rédacteur en chef de, Hugo Prévost se passionne pour le journalisme depuis l'enfance. S'il s'intéresse surtout à la politique, à la science, à la technologie et à la culture, Hugo n'hésite pas non plus à plonger tête première dans les enjeux de société, l'économie ou encore les loisirs et le tourisme.