One man. A world-spanning conspiracy. And something akin to bunny-hopping, but more like toad-hopping, and it’s probably quite bad for the knees and the legs. This is Splinter Cell.
Turn on your night vision googles, stay hidden in the dark and follow Hugo Prévost and Robert Hiltz as they discuss the hit game published by Ubisoft Montréal in 2002, stealth mechanics in videogames and suspension of disbelief.
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