Marcin Paczynski, Senior Business Development Manager at GOG, talks about a gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.
Browsing: gaming
Franchement intéressant, original et sachant combiner très efficacement plusieurs genres dans un tout très accrocheur, TankHead est un jeu dans lequel on peut très, très facilement engouffrer de nombreuses heures. À consommer sans modération, mais attention aux robots qui rôdent…
For this 25th episode of SVGA, Hugo and Robert talk about this first person shooter that defined « cool » and « edgy » almost three decades ago.
But the crazy enemies, the weird (but realistic) level design, the freaky music, the cheesy full-motion video cutscenes… everything combines into a fascinating game that benefits greatly from this remaster. Oh, Killing Time: Resurrected is not perfect by any means, but it is indeed a cult classic that deserves to be played.
As the 1.0 version rolls around, the creators of the survivors-like Halls of Torment, Chasing Carrotts, talk about their game, its unexpected success and their plans for the future.
Après analyse, les auteurs de l’étude ont détecté une tendance dans les réponses: les gens jouant à des jeux vidéo semblaient être davantage satisfaits de leur existence, ce qui est une partie essentielle d’une bonne santé mentale, comparativement à ceux qui ne jouaient pas.
Without nostalgia to lean on, the Mighty 8th is a hard sell for me at the moment. It definitely has the beginnings of polish, but it hasn’t made the full leap into the present.
Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.
The developper, Chase, talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.
Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.