Browsing: retrograming

The developper, Chase, talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.

The year is 1997: after the success of Warcraft 1 and 2, Blizzard adds another gem to what will become the golden era of the games studio. The name is Diablo, and its repercussions are felt even today, 23 years later.