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SVGA #10: The Strange and Wonderful World of Myst

You end up on a strange island. No one takes you by the hand. There’s no quest markers. Not many clues. Just one vague objective: understand. In 1993, Myst was a sensation. And 28 years later, this exploration and adventure game still holds up.

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City of Brass, a Land for the Bold and the Brave

The scent of spices on a cold night in the desert. The faint light of torches, far away. And between two houses, a shadowy figure: our hero, who will need all of his wit – and probably his wip, to triumph against the forces of Evil. Welcome to the City of Brass.