Browsing: videogames

Did someone said Full Motion Video? A pure product of the 90’s, full motion videogames were a technological leap that came to life when CD-ROM drives became more popular – and more affordable – for the consumer market. To take advantage of all the possibilities offered by these 700 megabytes of space now available, games included real actors and real video sequences… Usually with a terrible result.

Soul-crushing crunch time to be sure to launch a new game on time; the risk of being fired once a project is complete; the multiplication of microtransactions in full-priced games while locking important features behind a paywall… The videogame industry is not living its brightest moment, but a new publisher, Modern Wolf, aims to set some new standards.

Will you triumph at the head of the Allied Forces? Or will you unite the world under tyranny, for the glory of the Reich, the japanese Emperor or the idea of a New Rome? Strategy fans and Axis and Allies afficionados could scratch that grand strategy itch with the upcoming Axis and Allies Online, developped and published by Beamdog.

Who said that 4X games were dead? Seven years after supervising the finishing touches to Civilization V as the lead designer for , Jon Shafer is back into the fray with his own game, At the Gates, a title that both respects and transforms the codes of the 4X genre.

I’m finding it very hard to dislike Steven Spielberg. It seems that enjoying his repertoire is the equivalent to liking ice cream and laughing. It’s rare to find someone who doesn’t like either. His newest movie to come out is Ready Player One, based on Ernest Kline’s novel of the same name. It could have been a glorified computer graphic nightmare, full of nostalgia lacking any kind of substance. But in the hands of the man who made some of the most memorable and stunning movies, it turned out to be a heartfelt love letter for gamers and geeks alike. Insert credit for Ready Player One.

Qui n’a jamais rêvé de combiner jeu vidéo et jeux de société? Non pas sous la forme de Tabletop Simulator, qui transpose littéralement les jeux de plateau sur un écran, mais plutôt de combiner la beauté et les mécaniques d’un jeu comportant des figurines et des paysages complexes aux possibilités quasi infinies de l’univers numérique. Wartile, récemment lancé officiellement après une période en accès anticipé, a tenté cette fusion. Et a échoué.

« Le jeu de course le plus beau, le plus réaliste et le plus avancé de la planète. » Rien de moins! Force est d’admettre que les développeurs de chez Slightly Mad Studios sont ambitieux. Et si le résultat de leurs efforts, le jeu de course Project Cars 2, récemment lancé sur PC et consoles sous l’étiquette Bandai Namco, est effectivement magnifique et particulièrement prenant, il est aussi franchement exigeant.