There’s episodes, and there’s episodes: both SVGA’s cohosts are hard at work to prepare the next installment of our retrogaming series, with Burnout: Paradise, but in the meantime, they decided to launch a new type of discussion, called DLCs.
Browsing: technology
It took eight years, but they finally did it: the developers of Wube Software, in Prague, published the official « 1.0 » version of the factory management game Factorio a few weeks ago. For one of the original creators of the game, however, this is just the beginning.
Pilots… to your starships! Hugo Prévost and Robert Hiltz buckle up and take to the stars in this 6th episode of the PC retrogaming pocast SVGA. Dust up your joystick, fire up your (really) old computer and prepare to blast Kilrathis and Vasudans.
Soul-crushing crunch time to be sure to launch a new game on time; the risk of being fired once a project is complete; the multiplication of microtransactions in full-priced games while locking important features behind a paywall… The videogame industry is not living its brightest moment, but a new publisher, Modern Wolf, aims to set some new standards.
The world of keyboards is a strange one. You have your basic, ordinary keyboard, the cheap one that came with your computer, 10 years ago, and that has been collecting dust, crumbs and hairs ever since. You have your mechanical one, generally made for gaming, with that exquisite « clacking » sound, but also with, most of the time, RGB lights and useless LED illumination patterns. And now you have the lofree. A mechanical keyboard, yes, but one that tries to do away with the clichés.