Hugo Prévost sits down with Laura Körting, the co-founder and producer for LAB132, the German studio working on this space management simulation that will be available on April 21st.
Browsing: interview
Manifestation hors de l’ordinaire, klaxons et insultes: un drôle de climat a imprégné Ottawa pendant trois semaines.
Jordan Freeman, the CEO and cofounder, sits down with us and answer a few question about his digital storefront for PC gaming enthusiasts.
Mutations médiatiques, bilinguisme, ouverture à l’autre… le cas belge ressemble largement à la situation au Québec.
This upcoming game should be « just difficult enough » to keep even the best managers on their toes.
Get out your sword, prepare your spells, and try to dominate the land of this upcoming adventure and strategy game.
The videogames industry has come a long way since the days of Mario Bros. on the Nintendo Entertainment System. And with this maturity comes a media ecosystem that also evolved over the years. In today’s wild games journalism world, the Super Bunnyhop YouTube channel and its creator, George Weideman, stand out.
It took eight years, but they finally did it: the developers of Wube Software, in Prague, published the official « 1.0 » version of the factory management game Factorio a few weeks ago. For one of the original creators of the game, however, this is just the beginning.
What do you do when the industry you’re usually covering for your job basically shuts down? For this week’s episode of Entretiens journalistiques, Oliver Sachgau talks about his experience as a journalist forced into lockdown.
Parle-t-on assez de santé mentale en journalisme? À l’occasion du 36e épisode d’Entretiens journalistiques, Mathieu Charlebois, chroniqueur pour L’Actualité et Curium, ainsi que producteur du balado Comment être drôle se penche sur un aspect souvent négligé du travail dans les médias.