Right off the bat, Project CARS 3 sets itself apart from its predecessors. The opening video starts with a Mercedes winding its way down a mountain road, drifting around corners, until a Honda — waiting around a blind curve —darts out to join the chase. The race is on, as they say.
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Robots, robots, and more robots. Oh, and explosions, of course! Published in 1997, Cavedog Interactive’s Total Annihilation helped defined the real-time strategy genre with its original mechanics and its scale. Prepare to fight for survival in this 8th episode of SVGA, your retro PC gaming podcast.
The videogames industry has come a long way since the days of Mario Bros. on the Nintendo Entertainment System. And with this maturity comes a media ecosystem that also evolved over the years. In today’s wild games journalism world, the Super Bunnyhop YouTube channel and its creator, George Weideman, stand out.
Are you scared of the dark? Do you have what it takes to fight demons, evil spirits and maleficient creatures? For Halloween, SVGA turns its head towards the excellent indie game FAITH.
Do you have what it takes to stop the Death Angel? What do you say about King’s Quest? Space Quest? Pfft! This is Police Quest, the 1987 game published by Sierra that gave you the opportunity to do some real police work. Buckle up, kid.
Pilots… to your starships! Hugo Prévost and Robert Hiltz buckle up and take to the stars in this 6th episode of the PC retrogaming pocast SVGA. Dust up your joystick, fire up your (really) old computer and prepare to blast Kilrathis and Vasudans.
Are you ready? Ready to rip, to tear, to kill dozens of monsters, to hear the sweet sound of that super shotgun firing two shells right into an imp’s face, transforming its head into a geyser of blood and gore? Welcome to Doom, probably the most influencial first-person shooter of all time.
The year is 1997: after the success of Warcraft 1 and 2, Blizzard adds another gem to what will become the golden era of the games studio. The name is Diablo, and its repercussions are felt even today, 23 years later.
What do you do when the industry you’re usually covering for your job basically shuts down? For this week’s episode of Entretiens journalistiques, Oliver Sachgau talks about his experience as a journalist forced into lockdown.
Crank that PC speaker sound up, dust out that keyboard and get ready to go back to an era where simpler 2D action-platformers had to compete with juggernauts like Doom. Secure your mullet and your mustache, remember your top-level CIA training and fend off the mutant hordes in Bio Menace.