Do you feel lucky? Somasim Games’ Project Highrise is getting its first expansion on Thursday, April 13th, and the developpers have decided to bet it all on red and take the players to the beautiful Las Vegas.
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In the small city of Tübingen, population 88,000, located in South Germany, a media project was created to help refugees produce news on their situation. As a volunteer who comes from the city, Andrea Schmitt collaborates with Pieuvre.ca to explain the project.
The world of keyboards is a strange one. You have your basic, ordinary keyboard, the cheap one that came with your computer, 10 years ago, and that has been collecting dust, crumbs and hairs ever since. You have your mechanical one, generally made for gaming, with that exquisite « clacking » sound, but also with, most of the time, RGB lights and useless LED illumination patterns. And now you have the lofree. A mechanical keyboard, yes, but one that tries to do away with the clichés.
The Italian developers at Milestone have already proven their worth in two-wheel racing games. Last year, they released the successful motocross game MXGP 2 and as well the Valentino Rossi game that is based on the latter’s racing career. Freed from their licence agreement with WRC, Milestone is looking to raise the stakes once more in the racing game market with Ride 2, released on February 14th in North America.
Six. Has there been six books of the science-fiction universe The Expanse published, already? With the latest iteration, Babylon’s Ashes, James S.A. Corey (the nom de plume of Daniel Abraham and Ty Frank) could bring an end to a thrilling but sometimes too ambitious geopolitcal saga.
These days, the concept of a particular theme or genre remaining popular or even relevant in art and entertainment is eminently fleeting. In our lightning-paced, wireless world, the next new thing often supplants the latest and greatest in mere hours, relegating apparent titans to relative obscurity in a virtual blink of an eye. Only a precious few can claim membership in that exclusive club of genres that repeatedly endure the test of time. The Old West surely stands tall as one of them.
One. More. Turn. A known feeling for any fan of strategy games, especially for the gamer who likes to build his empire slowly, methodically, be it on Earth or in space.
Christmas music. Some love it; others dread it. Step into any place remotely connected with moneymaking at this time of year and your ears will be assailed by a constant onslaught of holiday melodies: treacly, emotionally heavy-handed, or worse… dull and routine.
There is something to be said about great game design. A good game will keep you entertained for a few hours. Maybe more if it’s quite interesting. A great game will keep you coming back for nearly ten years. Fortunately, Supreme Commander: Forged Alliance is a great game. And a decade after it came out, it’s still one of the best of the genre, if not the best.
It’s been a wild ride: following the very last moments of the fifth and ultimate episode of Orwell, some time is necessary to catch our breath. And for the people at Osmotic, the team behind the game, the experience was thrilling… and exhausting.